A New Game That Will Change The World
Using Collective "Swarm" Intelligence and pooled resources to fix our corrupt systems by created a new "game society." Would you play a game like this?
If a game existed like this - one that mixed the digital world (URL) with the real world (IRL) and players were able to make profound changes in the real world, would you want to play it?
We would.
Game Concept: Swarm Force
A groundbreaking mobile game called "Swarm Force" invites players to pool resources, collaborate, and use collective “swarm” intelligence to make real-world decisions that generate profit, buy businesses, fix corrupt systems, develop decentralized digital platforms, drive positive change in the real world, and empower communities and citizens worldwide. Think of it like Sim City or other civilization building games, but with real money and results on the line.
Core Gameplay Mechanics:
1. Pooling Resources
Subscription Model: Players pay a $5 monthly fee (or whatever the collective players decide) to join the game or individual swarm, contributing to a collective fund called the "Impact Pool." If we have 1000 players that is $5,000 per month. If we have 50 million that is $2,500,000,000.00 ($2.5 billion) per month.
Dynamic Fund Growth: The Impact Pool grows in real-time as more players join, or as profits are made. People are free to donate extra to the fund as well, but only anonymously.
Transparency: A live tracker displays the total funds and how they are allocated. We could use the Bitcoin ledger or other ledgers to do this as the swarm of players see fit. All of the paying members can see 100% of the ledger at all times. Transparency is the key to a trustworthy system, and players can - and should - make all of the systems they control better and harder to corrupt as the game evolves.
Profits: All profits the game makes are 100% put back into the game to keep the systems and thus the collective impact growing. There is no owner that takes profits from this system. Just employees that work for the players in the game.
Fracturing: We can fracture into many businesses, groups, non profits, or entities in order to achieve goals as long as funds are centrally pooled in a transparent kitty, decided upon as a collective swarm how to spend it, and adhere to the same code or rule set as the rest of the game. Eventually the game could have its own central bank, crypto currency, governing laws, marketing teams, etc.
2. Decision-Making with Collective Intelligence
The System: We use high-trust collective “swarm” intelligence systems to decide how to spend the money as a group. These systems must adhere to the principles we discuss often at The Society of Problem Solvers for collective intelligence groups. Namely: decentralization, radical transparency, skin in the game, a code of ethics, confidence scores, no labels when problem solving to avoid echo chambers and groupthink, etc. If you have never heard of these systems or rules, a deeper dive can begin HERE, HERE, or HERE. When done correctly, collective intelligence simply allows many people to think and act as one person. Any decision a single person can make, a swarm can make. Swarms just do it on average much wiser, faster, and with less fallibility than individuals - if they have the proper high-trust and hard-to-corrupt system in place.
Owners: The players act as owners of the business, non profit, or any other system we control with the game. Ownership level questions are asked to the swarm, and the players answer as owners. For example, players could be asked what to spend the money on this month, and by using a collective intelligence game they answer (e.g., starting our own businesses, buying land, building systems that are harder to corrupt, or lobbying for policy changes).
Employees: There can be top-down structures that work for the decentralized swarm of players. In fact, there has to be. With the pooled money players can hire employees, a CEO, independent contractors, a marketing team, accountants, managers, coders, etc to do work for them. They can also interview potential employees as a group and ask difficult questions and make decisions on who to hire. Despite there being employees, the final say in all decisions will always be 100% controlled by the people. Not in a tedious day-to-day kind of way, the employees will make those. But rather in an ownership capacity. When possible, the swarm should try to hire existing players for the jobs posted. Giving players real jobs working for the swarm builds more trust with the players, with added skin in the game.
Bounties: There can be bounties (like with DAOs) to complete jobs or tasks. These can be completed by players for different incentives, or even subcontracted out and made open to the public.
A Coach: The players can elect a coach, or coaches to help organize the swarm and bring questions to the swarm. The coach should be able to be removed at any point from their position and replaced as directed by the people. Good coaches should be honored by the players based on results. Good coaches could receive financial compensation as well such as bonuses for missions completed, as well as the tokens and benefits that all game players receive.
Employees and Customers help us: We use collective intelligence not only to talk to the players as a swarm, but also talk to the employees and the customers as collective intelligence swarms.
Digital World Map - as the swarm buys businesses and systems in the real world, we will make a digital map to see our progress and see what systems we control.
Funding is decided by the whole swarm. The swam can then break up into smaller swarms, with individual coaches and transparent ledgers.
3.Objectives
The objective is to have as much real world impact as possible. Buying bad businesses - ones that pollute or sell bad chemicals etc, and turning them into good ones. Buying bad systems and turning them into good ones. Etc.
Since real money is being used it will require a code or constitution that the players adhere to. The code of conduct should be able to be updated by the people, like a constitution for the game. It should also have consequences that include removing of bad actors from the game, etc.
Our businesses and systems we purchase must also adhere to a code as well. Adhering to the 5 pillars of an ethical business is where we would initially begin. But like all elements of the game, this code is updatable by the swarm and by using high confidence scores as a threshold for code changes.
Players build up individual levels of trust by receiving “tokens” for doing acts of trust for the swarm, or participating in collective intelligence problem solving groups. This scoring system should be multifaceted, mixing some “trustless” ways to earn trust tokens, as well as some ways to earn them peer-to-peer. This could be set up like an ELO score in chess. Lots of interesting possibilities here. Trust tokens will hold real value in the game as you might be invited to participate in other swarmed opportunities, receive bonuses, awards, prizes, or offered a job working for the swarm based on your rating. Trust is the what players aim to achieve, and our highest trusted players should receive both the highest compensation as well as the most responsibility and opportunity running our systems.
Vouches - vouches are how the game keeps ai and bots out of it. When you meet someone from the game in person - in real life- you vouch for them and leave a review like Amazon or eBay. Each time you do this it creates a web of real people that will be very hard to break through for ai and bots. By mixing IRL and URL entities that only exist in the digital world will become obvious.
Real-World Implementation: Selected projects are executed, with regular updates and impact reports shared in-game.
Marketing: Players can participate in marketing that the group decides on. So if the group wants to tell the world about a new project anyone who shares the info on their personal platforms can earn tokens as well. Imagine 5 million people sharing about the new decentralized and transparent health and wellness store opening.
4. Gamification
Leaderboards: Players earn influence points based on their contributions to successful projects, innovative ideas, or participation in swarms or missions for the swarm.
Achievements: Milestones unlock badges and rewards, like access to exclusive projects, paid job positions, or awards that we honor as a “game society.”
Collaboration Challenges: Teams can form alliance swarms and “sub-swarms” to tackle large-scale initiatives, such as creating new businesses or combating corruption. People freely choose what swarms they want to be part of and participate in. It is a free market of ideas and problem solving.
Metrics - all rules, all laws, all business models, and all “missions” must be tied to metrics that we try to achieve. When you tie a law, rule, or business to metrics, it gamifies it.
IRL Missions: Players can volunteer in funded projects or attend real-world events or community meet ups linked to the game. Here they can earn more vouches and trust tokens by meeting people in real life.
Live Updates: Players receive video, photo, and data updates on projects they’ve supported, creating a tangible connection between their actions and outcomes.
Benefits of Playing the Game
Real World Change - players will be able to see - and visit - all of the places that they control. Players get a “citizenship” card of the “game society” that gives them exclusive access. Imagine seeing food companies, hotels, schools, farms, hospitals, stores, energy companies, or new public parks that players own in the real world. Players would see positive real world change and get to use them.
Discounts - all players of the game will get discounts at the stores. The level of discounts will be based on the level of trust tokens and vouches and effort they have put into the game. Imagine getting free stays at air bnbs or hotels we own, free car rentals, or 50% off items at a swarm owned grocery or clothing store.
Fighting Corrupt Systems - People often feel powerless when the systems in the real world that they were supposed to trust become corrupted. We could pool resources in the game and build a decentralized investigative wing, private detective department, decentralized news media, decentralized investigative journalism podcast - where we have guests on a show and use collective intelligence systems to ask them tough questions, etc etc.
Better Companies - companies controlled by the game will adhere to a code and be transparent. That alone will mark a huge improvement over what we have now. We specifically point to the 5 pillars of ethical businesses and how to fix any business using human swarm intelligence.
Opportunities for Better Jobs - because the businesses run by the game will be 100% transparent, and decided by the crowd, we will be under scrutiny to offer better jobs. We likely will have ways to offer very financially beneficial jobs to people. Usually bonus and merit based, because it is gamified, but also with huge upside rewards for successful missions within the businesses. Often our jobs will pay low to start and then radically increase in proportion to the system size increase, almost infinitely.
A Learning Center for All People Involved: The best way to learn is by doing. This will give all players of the game inside looks into how businesses really work, and they can all help problem solve and thus learn in real time as a group. For example, what kind of red tape and expenses businesses really have, and how difficult they can be to navigate. If the business is truly transparent, it will open up empathy between customers, owners and employees and find ways to solve problems where all 3 benefit and grow. Imagine if all businesses became transparent and did this.
Better products - again because of our policy on radical transparency, this will require us to put out better, safer products. And because we will be swarming directly with customers, employees, and communities, we will always be looking to make products better, with our own high level independent testing, especially for foods, medicines, and equipment safety.
Better Governments - If the game grew large enough this would happen by default. The world is set up to be run by corporations. So if we suddenly had them controlled by this game, then fixing corruption in government would be as easy as lobbying for it. We could also nominate our own candidates from the game to run for real office, based on their trust tokens, vouches, and other metrics of the game. We could also use collective intelligence to have a clearer in our own self governance (we should do this anyway even if we never make this game). Especially with confidence scores installed in the decision making process. We could make politicians in the real world join a political arm of the game with us as an option as well. Like we wrote about in depth HERE.
Virtual Ownership: Players could collectively "own" digital tokens representing real-world assets (e.g., shares in businesses, properties).
A new place to solve collective problems that is not controlled by a centralized and thus corruptible entity. We used to solve our collective problems in town halls, Congress, Academia, or the media, but all of those places have become centralized and corrupted.
A place to use and test the amazing capabilities found in collective intelligence. Collective intelligence is real and testable.
Purpose - working with other high trust individuals with skin in the game and code gives a sense of unity and purpose that is unmatched. Play the game and you will see. When we transform part of a city together, or system together, or business together, or country together, there isn’t much quite like it.
ADDITIONAL IDEAS FOR THE GAME:
Watchdog Mode For Corruption: Players can collectively fund investigative journalism or transparency initiatives.
Public Accountability: AI tracks and displays government spending and policy outcomes, giving players data to act upon.
Ethical Safeguards: Transparent policies prevent misuse of funds, and a portion of the budget is reserved for audits.
Sponsorships and Partnerships: Collaborations with ethical brands or organizations generate additional revenue. We can collectively thank sponsors. So 1 million people tweeting about a brand is a powerful thing. But the companies would have to adhere to our codes, likely.
Real Estate: Players purchase land to create affordable housing, balancing financial returns with social impact. This could be parks, boat launches, nature preserves, and more.
Charities: Non profits that exist in the real world could now be controlled by the collective intelligence swarm in the game. Instead of just giving our money away and hoping charities spend it well, donors could now literally directly decide what to do with the money like we discussed in this concept VIDEO.
Testing: testing for food and product safety, air and water quality, with our own collective funding.
Decentralized Science: Innovations or tests funded by the game and run by swarms of scientists.
DNN: Decentralized News Network. Lots of possibilities here.
One last thing:
Imagine if within the game we raised enough money to start our own decentralized Amazon. We were able to make virtually the same exact company with the same prices, selection, benefits, etc. of the existing Amazon, except instead of being owned by Wall Street and Bezos, it was owned by the game. Picture tens of millions of game players tweeting and posting about our new online store (in order to earn trust tokens for collective marketing). So now all the world knows about it. Let’s say you didn’t play the game but just heard about it when everyone posted about it. Would you continue to spend your money with Wall Street and Bezos? Or would you choose to spend it with 100% transparent company that is run like a game that takes care of its employees, its customers, its communities, itself, and everything it touches?
Game owned businesses would be hard to compete against. We got the ball rolling by making a prototype of the collective intelligence system that could be used, but what do you think the next step should be? If you owned the game with us, what would you do? Leave it in the comments!
Thanks for reading!
TLDR; Video short:
All problems that do not defy the laws of physics are solvable.
Solving problems is happiness.
And humans solve problems better in high-trust groups.
#CollectiveIntelligence
Please join our think tank message board at SwarmAcademy.ai where we continue conversations like this one and where you will be able to participate in swarm intelligence problem solving with us on a SWARM FORCE platform once it is finished being built.
For over 3 billion years on this planet there were only single-celled organisms. Then one day they somehow learned to work together and make complex multi-celled creatures . Right now we are like those single-celled organisms. Our next evolution is finding how to work together, better… (like we wrote about here).
#SwarmAcademy #NetworkState #LEADERLESS #ResultsMatterMost #DecentralizeEverything #DemandTransparency
COMMENTS ARE FOR EVERYONE AS A PLACE TO THINK-TANK SOLUTIONS. They will never be for paid-only subscribers and we will never charge a subscription.
I really like this concept.
The Society of Problem Solvers: We got the ball rolling by making a prototype of the collective intelligence system that could be used...
I was looking for a link to the prototype to give it a whirl, but I couldn't find it. I don't see anything at swarmacademy.ai either. Is the prototype available? I would love to see it!
The Society of Problem Solvers: What do you think the next step should be? If you owned the game with us, what would you do?
Glad you asked! If you don't have the prototype available, you should get it up asap. Just a simple game that people can easily engage with so they can learn about the concept experientially instead of just reading about it or watching videos about it. Having the game layer integrated from the start would be essential. Once people see their name on the leaderboard going up as they engage with the game, and various other rewards, the bells will go off and they'll start to get it.
The next thing I'd do is suggest that we take a poll of the members to decide on a platform to use to form our community on a temporary basis, while we develop our own platform. I would recommend open source Wordpress with whatever plugins we need, as opposed to a SaaS like Mighty Networks or Monday.com. Part of the reason for that is because of data sovereignity, part because of the cost, and part because this is only a makeshift, throwaway solution to get us to the next stage, which we are going to develop through swarm intelligence.
If there is an official membership, the members vote to choose a platform, and someone sets it up, including the game layer so that every action taken within the platform is tracked right from the beginning, in exchange for an amount in tokens established by the members.
The next order of business is for the members to start coordinating in the community and project management apps, starting with developing a list of potential projects to pursue next, and collectively sorting and prioritizing them.
Well, I would love to go on, but I'll stop there.
I'm very interested to know where you're at with all this, and would love to discuss in more depth.